Taking a peek inside Lightroom

An interview with the Lightroom, the Camera Raw plug-in, and DNG file format boss

Tom Hogarty looks after Lightroom, the Digital Raw Plug in and the DNG file format. Small Aperture interviewed him.

When I reviewed Lightroom 3 back last year (such a hard life, I know), I realised that I was amassing a bundle of questions for the people who developed it.

Everything from 'What was the starting point?' to 'Which camera do you use?' Adobe very kindly agreed to let me loose on one of their developers, and I was even allowed to put some of your questions to him, too. This is what Tom Hogarty had to say about Lightroom.

Tom has worked for Adobe for almost six years and he's the Principal Product Manager for Lightroom, the Camera Raw plug-in, and the DNG file format.

Before then, he worked in New York with commercial and fashion photographers, helping them to transfer from film to digital workflow. Ever get the feeling someone knows more about your workflow than you do?

The best photo-editing package available?

Team Small Aperture are all Lightroom users, and right now we can't see us trying anything else. When we asked Tom if Lightroom's founding principle was to be the best photo-editing package out there, he was very modest about it and reminded us that Mark Hamburg was responsible for the concept behind Lightroom.

Read the rest of Daniela's post over on Small Aperture: Lightroom from the Inside.


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Comments

I hate to be the one to break this to you, but Adobe didn't develop Lightroom. They bought it (RawShooter) from the Danish company Pixmantec. Because I was a registered user of RawShooter I got a free upgrade to Lightroom 1.0.

http://www.adobe.com/aboutadobe/pressroom/pressreleases/200606/062606Pix...

I hate to break this to you, Dave, but Adobe was already developing Lightroom (as a product called Shadowland - Google it) when it bought RawShooter. IIRC the acquisition was after LR1 was released. It incorporated some of its ideas into Lightroom.

The acquisition of RawShooter happened in 2006; LR1 was released in February of 2007.

I'm surprised you don't remember the outcry by disgusted RawShooter users when Pixmantec sold out to Adobe.

I read the article by Jeff Schewe about Shadowland. Unfortunately it was written before the acquisition of RawShooter so it does not explain why, if Shadowland was in development for so many years, the LR team thought the acquisition necessary.

Of course I remember that outcry - RS was a well-liked app. It doesn't make your earlier assertion accurate though!

LR1 was in fact initially released as a public beta a year earlier than you write - January 2006. That was barely a month after Apple's Aperture was released, which may explain something! Adobe bought Pixmantec almost 6 months later and incorporated some RS technology (IIRC in vibrance and clarity) and moved their Michael Johnsson (may have got that name wrong) over to California. In no significant way was Lightroom a development of Rawshooter.

I miss RawShooter. I was just getting ready to pop for the Pro version when the announcement was made. Not only did Adobe want vibrance and clarity, they wanted the processing engine. As I recall, Shadowland had a speed issue and RawShooter had one of the fastest processing engines on the market at the time.

Sorry, but they did not want the processing engine. Apart from being factually incorrect, and apart from the timing being out of kilter, it is also an overestimation of RawShooter's contribution to Lightroom.

If I understand you, Adobe paid several million dollars (IIRC the price for RS was over >10 million) for 2 minor features? Does that make any kind of sense?

And to acquire their business and its customers? No idea what the price was, and if it was ever made public, but Michael was a prized asset.

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